Duration- 4 years
Eligibility – 10+2 in Any Discipline
Fee- 38200/-
Animation is the process of designing, drawing, making layouts and preparation of photographic sequences, which are integrated in the multimedia and gaming products.
Modern entertainment industry i.e. film and television has gained new heights. Because of advances in animation, graphics and multimedia. Television advertisements cartoons serials. Presentation and model designs all use animation and multimedia techniques.

BFA ( ANIMATION ) 1st Year
PRACTICAL
DRAWING
Man Made Object and Subject related to nature (Animal, Birds, and Vehicle Etc.)
PAINTING / COMPOSITION
Still Life & Nature Study / Animal, Birds, and Human Figure, Antique study in pencil
APPLIED ART
Roman Alphabets – Serif, San-serif (English), Gothic Style of lettering.
Devnagri Letters – Hindi and Script Writing.
SCULPTURE
Decorative and Geometrical design (Relief), Human body parts (Nose, Eye and Ears) Simple Composition with the use of human Figures and other forms (Nature, Animals, Birds)

THEORY
HISTORY OF ART
FUNDAMENTAL OF ART
BFA ( ANIMATION ) 2nd Year
PRACTICAL
FIGURE ANALYSIS, LIFE DRAWING & DYNAMIC ANATOMY.
Human Anatomy: Anatomy of different age groups (Babies, Kids, Teens, Young Adults, and Aged). Basic Proportions, Basic understanding of the skeletal and muscle system, Human forms in perspective. Male and female anatomy. Body Structure .Proportion and construction of body parts (Torso, Face, Eyes, Nose, Ears, Mouth, Hand, Feet etc.) Motion analysis, Study of poses. Anatomy of animals, birds, reptiles. Body structure: Basic forms, Proportion, and construction of body parts: head, legs, tails. Use of perspectives while drawing animals, birds, reptiles, and Insects. Understanding motion and grace.
INTRODUCTION TO DIGITAL TOOL
Introduction to hardware and software – Digital asset management and directory structure, Pros and Cons of Digital Animation, Digital vs. Analogue, Screen resolution: NTSC, Wide-screen, PAL
ADOBE PHOTOSHOP – Introduction to Photoshop, Using Layers, Using the scanner, Raster vs. Vector graphics, RGB vs. CMYK, Output formats and file compression, Additional tools and workflows, Using Alpha Channels and Layer Masks
FLIPBOOK – Shooting, Timing, Scrubbing, Light Bulb feature, Cycle, Exporting, Coloring, Exporting Frames
TOONBOOM STORYBOARD PRO – Introduction to Storyboard Pro, Introduction to Animate Pro, Paperless traditional animation, Additional tools and work-flows, Working with textures, pegs and interpolation, Multi-plane backgrounds, Camera moves.
ADOBE FLASH – Make a sequence using flash.
ADOBE PREMIERE – Introduction to Premiere Pro, Scene editing and transitions, Working with sound
PRINCIPLES OF ANIMATION, ACTION ANALYSIS
Twelve Principles of Animation (Timing, Ease In and Out (or Slow In and Out), Arcs, Anticipation, Exaggeration, Squash and Stretch, Secondary Action, Follow Through and Overlapping Action, Straight Ahead Action and Pose-To-Pose Action, Staging, Appeal, Personality) .
Arcs of motion, hook-up, & in-between, wave principal, S & C curve, follow through, & overlap Action. Posing and Gesture, blocking performance through thumbnails. Rough in-between, key frames. Character design & Character rotation. Turn around character developed both human & animal. Hook-up, In-between, Wave principal, S and C, Posing and Gesture curve
Mannequin for animation using basic shapes, Principles of the anthomorphic walking character, Extension and Application of Animation concepts, Create mouth shapes that synchronize with supplied dialogue.
Anthomorphic Walking Character , Walk Cycle, Head Turn and Lip Sync, Flour Sack Assignment, Animate flour sack, Output using line test camera.
STORY DEVELOPMENT & DIMENSIONAL DRAWING, ANIMATION & LAYOUT
Analysis in Visual Storytelling, Fundamental Elements of Story, Storyboards – Layout Analysis, Color Analysis, Lighting Analysis. Principles of Composition, Perspective, Camera – Position /Angles, Types of Layout, Level separation (Foreground, middle ground, background).
THEORY
HISTORY OF ART
FUNDAMENTAL OF ART
BFA ( ANIMATION ) 3rd Year
PRACTICAL
FIGURE ANALYSIS – MORPHING, CHARACTER DESIGN
Morphing object, shapes, and alphabets. Lip synch principles, Lip Synchronization – Use Exposure sheet, Caricature, Animating clothing, Character designing, Features of a character, Types/Kinds of characters, Designing props and assets of character, Creating turnarounds/Character model sheets, Blueprints, Character size comparison charts, Character attitude poses, Clay sculpture
VISUAL DEVELOPMENT, SEQUENTIAL NARRATIVE & DIGITAL LAYOUT PAINTING
Animation- dialogue and design, Beat boards and character sketches Storyboard pitches, Exterior study with painting (outdoors), effect of light on mood, layout with vertical panning, layout with horizontal panning, BG layout with color of interior. Multi-plane layout, Layout package, and labeling, Case Study of movies – Study the layouts & style of the following movies. Introduction to advanced concept art. Create television storyboards & sequences of feature storyboards using professional terminology & templates.
2D APPLICATIONS
Introduction and Workflow Theory, Paperless Drawings and Color Management, Use of Camera and Pegs, Symbol Based Animation.
PHOTOSHOP – Horizontal Pans and Working with Underlay and Overlays, TOONBOOM ANIMATE PRO – Camera moves & Compositing effects, Introduction to Cut-Out Animation, Cut-Out character break-down and rigging & Cut-Out animating, FLASH – Motion Twins and Shape Twins & 3D Transformation – Inverse Kinematics
3D MODELING & RIGGING, ANIMATION & LEICA REEL
Introduction to Maya and 3ds max.3D Modeling Interface, use of mouse and keyboard, basic tools to be used in creating polygonal shapes and models. Descriptions of polygons, and the elements that make up a polygon in Maya, such as vertices, edges, faces, and UVs. Overview of file keeping, saving files and workspace views. Moving, scaling, rotating and placement of objects in the 3D environment. 3D character modeling, environment modeling, fur, hair, Flag stimulation, Character Rigging, Texturing, Lighting, Rendering.
THEORY
HISTORY OF ART
FUNDAMENTAL OF ART
BFA ( ANIMATION )4th Year
PRACTICAL
STOP MOTION SET & CHARACTER DESIGN
Types of stop motion animation, set creation for different types of stop motion, character construction for stop motion. Camera and light set up.
STOP MOTION ANIMATION
Make a short film in various type of stop motion animation.
VISUAL EFFECTS After Effects, Pf Track, Nuke, Fusion, Mocha, Real Flow
PROJECT 3D SHORT FILM PROJECT
Make a 3d animated short film using MAYA. VFX has to be used.

- 2 D Animator
- 3 D Animator
- Key Frame Animator
- Image Editor
- Modeller
- Character Animator
- Texture Artist
- Layout Artist
- Lighting Artist
- Story Board Artist
- Background Artist
- Clean Up Artist
- Rigging Artist
- Rendering Artist
- Digital Ink and Paint Artist

THEORY
HISTORY OF ART
FUNDAMENTAL OF ART